Posts tagged Shigeru Miyamoto

E3 2015: Nintendo Direct: Reaction – A family of gamers

Nintendo E3

E3 2015: Nintendo Direct

The kids and I were eagerly anticipating Nintendo’s E3 show. We all raced into the living room at 1 minute of, kicked on AppleTV, went to E3.nintendo.com on my iPhone, and grabbed a seat on a sofa for the about-to-start livestream.

So many games! What a jam packed hour! Muppets. StarFox, Mario, amiibo, Zelda, Metroid, Fire Emblem, and more!

Here’s a recap, and our reactions.

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What’s Hot: Legend of Zelda: Skyward Sword

There’s a new Zelda game coming!  Legend of Zelda: Skyward Sword is a new 1 player, action-adventure wii game with a planned release date of early 2011.  A prequel to Ocarina of Time, Skyward Sword will feature integrated, true 1 to 1 sword fighting using the wii MotionPlus, new weapons, and a new targeting system.  Holding the Wiiremote (with MotionPlus) is your sword, and the Nunchuk is your shield.  Graphics will be a colorful, impressionist art style – a mix of Twilight Princess and Wind Waker like a painting come to life.

As the story begins, Link is just an ordinary boy in Skyloft, a group of islands floating above the clouds.  He discovers the Skyward Sword and is caught up in an adventure, traveling between Skyloft and the world below.  Mysteries abound, and the Skyward Sword is more than just a sword.

If you want to know more, I recommend checking out an excellent article by girl gamer (yeah!) Audrey Drake, at IGN.com – Legend of Zelda: Skyward Sword, and the Great Gold Hype:  Link’s back! 5 reasons you’re not excited, and 5 reasons you should be – which addresses concerns by Zelda fans that the latest Zelda games have been too simple and too cartoonish, and the unimpressive, jittery demo at E3 2010.

Check out Nintendo’s E3 Network site for videos, images, interview, hands-on demos, and tips & tricks for game play.  In the video of Iwata Asks (by Satoru Iwata, President of Nintendo Co.), where he interviews Zelda creator Shigeru Miyamoto and head of development Eiji Aonuma, they talk about the importance of creating a beautiful, challenging, and dense game that Zelda fans will love to play.  They also talk about integrating the wii MotionPlus into swordplay, to create a game control system that “just feels right” to the player.

Even though the E3 2010 Skyward Sword demo did not go well, after the press show  an attendee from PC World was able to try out a demo of the game, and found the controls were precise, fluid, and intuitive. 

“After playing for a few minutes and realizing just how right the controls felt, that desire to see things pop at crazy-high resolutions faded completely away.”

Me?  The kids and I can’t wait to try out the new game-play mechanics and check out the weapons (mechanical  flying beetle thingee, whip, bow, slingshot).  I do miss the fact that my favorite weapon of all time, the hookshot, doesn’t appear to be part of Skyward Sword.  But still, we’ll get to battle enemies, break some pots, solve some puzzles, and wander around exploring Hyrule, and if that’s not enough – the origins of the Master Sword will be revealed.  I have faith that Miyamoto-san and crew will deliver  an enjoyable, unique, and challenging gaming experience – something familiar, and yet something new.  And, as Audrey from IGN says:

“Whenever a new console Zelda installment is about to hit the shelves, it sends a shockwave through the gaming community, setting hopes afire across the globe. A Zelda release date is like a holiday, 20 Christmases rolled into one. Because it’s not just a new game. It’s the next coming. The next Zelda.”

A sidenote, in the spirit of Halloween…  A couple of years ago, all my boys went trick or treating dressed up as Link, with green tunic and cap, Hylian shield, and Master Sword.  It was a lot of work.  And it was awesome.

Are you excited about Legend of Zelda: Skyward Sword?  Leave your thoughts in the comments.

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